Fallout 4 gives you a very vast choice of firearms. Ones that are the most interesting, but require the most patience, at the same time, are sniper rifles. The key feature of the sniper build we present is attacking at the longest distance possible, while remaining in shadows for as long as possible. The sniper's dominion are vast open spaces. Unfortunately, fighting in tunnels and buildings is more demanding.
- Fallout 4 Sniper Rifle Damage Mod
- Fallout 4 Hardened Sniper Rifle Mods
- Fallout 4 Fallout 3 Sniper Rifle Mod
The most obvious choice for a sniper, when it comes to perks, are the ones that govern damage and accuracy of non-automatic weapons. Also, it is a good thing to decrease the risk of being spotted and quick reloading. In the case of shorter-distance encounters, it is worthwhile to learn handgun handling, which work better in buildings and tunnels, than a scoped rifle. Also, it is very important to invest several points in the V.A.T.S. system.
Statistics
You receive 21 points to distribute. Your character statistics should be as follows:
Strength | 2 |
Perception | 9 |
Endurance | 1 |
Charisma | 1 |
Intelligence | 6 |
Agility | 8 |
Luck | 1 |
Such character statistics only allow you to choose the most important perks. While leveling up, it is a good idea to allot some of the points to increasing Endurance and Strength.
Recommended perks
Sniper's priority perks can be found in three 'trees'. Perception, which governs accuracy and increased damage from firearms. Also, it is reasonable to add several perks connected with agility. Thanks to this, you will increase your character's effectiveness in combat. Also, you should remember about several Intelligence perks, thanks to which you will be able to upgrade weapons, attach better aiming instruments, better mufflers and so forth.
Rank 1: Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage. Requirements: Perception 2); Rank 2: Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target's armor. Requirements: Level 9, Perception 2); Chicago in text quote. Rank 3: Attacks with non-automatic rifles do 60% more damage and ignore 20% of a target's armor. Requirements: Level 18, Perception 2); Rank 4: Attacks with non-automatic rifles do 80% more damage and ignore 25% of a target's armor. They also have a slight chance of crippling a limb. Requirements: Level 31, Perception 2); Requirements: Rank 31, Perception 2); Rank 5: Attacks with non-automatic rifles do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb. Requirements: Rank 46, Perception 2). |
Rank 1: You have improved control and can hold your breath longer when aiming with scopes. Requirements: Perception 8); Rank 2: Non-automatic, scoped rifles have a chance of knocking down your target. Requirements: Rank 13, Perception 8); Rank 3: Non-automatic, scoped rifles gain +25% accuracy to head shot in V.A.T.S. Requirements: Rank 26, Perception 8). |
Rank 1: In V.A.T.S you can target an enemy's body parts that are blocked by cover, with a slight decrease in accuracy Requirements: Perception 9); Rank 2:In V.A.T.S when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy. Requirements: Rank 28, Perception 9). |
Rank 1: You gain access to rank 1 gun mods Requirements: Intelligence 3); Rank 2: You gain access to rank 2. gun mods Requirements: Rank 13, Intelligence 3); Rank 3: You gain access to rank 3. gun mods Requirements: Rank 25, Intelligence 3); Rank 4: You gain access to rank 4. gun mods Requirements: Rank 39, Intelligence 3). |
Rank 1: You gain access to rank 1 high-tech mods Requirements: Intelligence 6); Rank 2: You gain access to rank 2 high-tech mods Requirements: Rank 17, Intelligence 6); Rank 3: You gain access to rank 3 high-tech mods Requirements: Rank 28, Intelligence 6); Rank 4: You gain access to rank 4 high-tech mods Requirements: Rank 41, Intelligence 6). |
Rank 1: Non-automatic pistols do 20% more damage Requirements: Agility 1); Rank 2: Non-automatic pistols now do 40% more damage and have increased range Requirements: Rank 7, Agility 1); Rank 3: Non-automatic pistols now do 60% more damage and range is increased even further Requirements: Rank 15, Agility 1); Rank 4: Non-automatic pistols now do 80% more damage and their attacks can disarm opponents Requirements: Rank 27, Agility 1); Rank 5: Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb Requirements: Rank 42, Agility 1) |
Rank 1: your ranged sneak attack do 2.5x normal damage and your melee attacks do 4x normal damage Requirements: Agility 7); Need for speed download pc full version free. Rank 2: Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage Requirements: Rank 16, Agility 7); Rank 3: Your ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 10x normal damage Requirements: Rank 33, Agility 7). |
Rank 1: You can reload all guns faster Requirements: Agility 8); Rank 2: Reloading guns costs no Action Points in V.A.T.S. Requirements: Rank 28, Agility 8). |
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name | Notes |
---|---|
DKS-501 RGBO patch | |
DKS-501 Sniper Rifle - Standalone - german translation | |
DKS-501 Sniper Rifle Traduction FR | |
Earth's BLD Weapon Patches | |
Immersive Gameplay Weapon Tweaks | You only need this if you choose to install the patch! |
Jdaking's VIS-G Replacer for DKS-501 Sniper Rifle (ESP) | |
Riifle de Francotirador DKS-501 - Standalone - Traductor Esp | Dese ser instalado antes del mod original. |
Universal Patch Installer - Fallout 4 Edition | Optional, but required for selected files |
Unofficial Horizon Patch - LtCommander's Classic Sniper | |
Visual Reload Compatibility Patches | |
XXL DKS-501 (.50 Uranium-238 Nuclear ammo) | |
XXL DKS-501 -FRENCH- | Installer le mod original. |
Author's instructions
Modding is about remixing work and making it better! If you want to improve on this, go ahead, make it better!
File credits
I would just like to thank DeEz, Cookie, Omolong, and allthe guys from the Facepunch forums for giving me some CK side support when I needed it, and Wasteland Melody for an excellent Chinese Assault Rifle mod and clear roadmap/template on this project. I’d also like to thank the community tool makers that continue to develop third party tools for this engine, there’s no way this would have happened with just the official toolset.
Fallout 4 Sniper Rifle Damage Mod
Donation Points system
This mod is opted-in to receive Donation Points
Translations- Spanish
- German
- French
Fallout 4 Hardened Sniper Rifle Mods
Translations available on the Nexus
Language | Name |
---|---|
French | DKS-501 Sniper Rifle Traduction FR |
Spanish | Riifle de Francotirador DKS-501 - Standalone - Traductor Esp |
German | DKS-501 Scharfschuetzengewehr - Standalone - Deutsch |
German | DKS-501 Sniper Rifle - Standalone - german translation |
Name |
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PS4 version on Bethesda.net |
XBone version on Bethesda.net |
Fallout 4 Fallout 3 Sniper Rifle Mod
Version 1.5
- A complete set of new animations bu Hitman47101! These fix all previous animation related issues:
---The thumb of the left hand no longer floats slightly off the gin
---The animations work both in and out of power armor
---The bolt has been moved to the right side, bringing it back to correct side of the gun.
---The size of the gun on screen has been tweaked as well, the long scope no longer takes up a quarter of the screen. It's still got a large presence, but it is no longer game breaking.
---The position of the hands in third person has been improved!
Tweaks to the level lists! Snipers should show up less often, particularly on raiders. Given the way the game stores user injected data, the changes are only guaranteed to be reflected in new games. Old saves may still have a higher spawnrate.
Higher rez main texture! The main body and scope texture has been rebaked and remastered at 4k resolution, making it much more crisp and detailed. Only available for the default material.
Spawn lists for the legendary rifles have been tweaked in order to make their appearance more predictable - the guns should mirror their counterparts from the old games.
- A complete set of new animations bu Hitman47101! These fix all previous animation related issues:
Version 1.4
- Custom reload animations by Haru! The animations mesh with the default combat rifle set, so there are still positioning issues at this time. That said, the animations provided are great!
Custom sounds by Partisan Executioner! His reload sounds bring the gun up a notch, and his firing sounds are a remixed and beefed up effect from the previous games. It really makes the gun pop!
Compatibility for combat scopes! 2x, 4x, and 8x scopes and recon scopes are now available using the framework. Optional .esp.
Compatibility for holstered weapons! If you have the mod installed, it'll automatically equip the default configuration for the sniper rifle. Optional .esp. I'm including multiple variant meshes from various authors, so you can swap them out and pick the one you like the best if you so desire.
New meshes for the weapon magazines! Because you can see the bullets in the magazines now, I replaced them with higher quality meshes. Uses LODs, so they'll only show up in first person
Tweak to Gobi materials - the wood stock is now a light wood, it clashes less with the desert camo.
New legendary material: Circle of Steel paint scheme! The material buffs damage like a receiver mod and has an embedded 'Instigating' effect. It can be found in the forecastle of the Pridwen.
New Legendaries! The Reservist's Rifle and Vicory Rifle make an appearance in the Commonwealth. They have similar characteristics to their older counterparts. See the discovery section for locations.
There are rumors of another legendary weapon that made its way to the shores of the commonwealth, but specifics on what makes it unique are few and far between. Those that have beheld it have spoken only of the over-power it has. (FO4Edit users, please don't spoil it!)
- Custom reload animations by Haru! The animations mesh with the default combat rifle set, so there are still positioning issues at this time. That said, the animations provided are great!
Version 1.3
- New Barrel - Snub Barrel: All the benefits of the sawed off barrel, but with threading and muzzle compatibility.
New Sights - Standard Military Sights: The glow sights, but without the glow. Tear two will now be referred to 'tier 2' sights
Tweaked the FOV for tier 2 sights, should have a slightly tighter zoom to help negate bloom on the glowsights and DOF.
Tweaks to the leveled lists to allows for more sights and less scopes to spawn on guns at lower levels, and the inclusion of the new mods.
Baked in partial compatability with the visible holstered weapon mod. This technically won't change anything, but it leaves open the framework for someone to add a working mesh.
Adjustments to ammo counts per caliber, a 10% reduction of ammo for .50 cal, a 20% increase of ammo for .38. Not much of a difference, but better then nothing. A large mag will now hold 12, 10, or 9 rounds depending on caliber.
Tweaked reload speeds for the quick eject mags, should now be a worthwhile upgrade from regular mags without being overpowered.
Fixed the second texture sheet textures, the heavy ported barrel now blends in seamlessly with the recievers.
Fixed smoothing errors with the scope.
- New Barrel - Snub Barrel: All the benefits of the sawed off barrel, but with threading and muzzle compatibility.
Version 1.2
- Fixed the muzzleflash issue, the gun now flashes from the muzzle.
Fixed the missing sounds with .38 cal and higher end stocks. All stocks now have full sound effects for every caliber.
Thank you DMagnus for hammering out both of these bugs!
- Fixed the muzzleflash issue, the gun now flashes from the muzzle.
Version 1.1
- Adjusted reload speed to something more realistic.
Fixed pistol projectile from suppressor. Thanks, DarkSeraphym!
- Adjusted reload speed to something more realistic.